Showing posts with label computer. Show all posts
Showing posts with label computer. Show all posts

Friday, February 10, 2012

Opinion – DLC and why I won’t be buying KoA: Reckoning any time soon


DLC, for the non-gaming literate, stands for Downloadable Content. Often after a video-game is released the developers continue working on future content which gamers can then later download. Such content serves different purposes – in ‘Halo Reach’ the developers work on bringing out extra multiplayer games to refresh the experience for players, while in ‘Guild Wars’ the developers released some bonus missions so that the game ties into the sequel Guild Wars 2, which we are expecting to be released later this year. Some DLC costs money and some is free; e.g. the formal and latter examples respectively.

This is all well and good. Generally speaking, paid DLC helps to retain fans of the game while generating some instant revenue, while free DLC increases customer loyalty and bring in new players resulting in longer term revenue.

A beautiful DLC map for Halo reach - whose design is clearly the result of skill and effort.

However, a worrying trend is emerging: DLC is more often than not being released alongside the release of the game. Take the game Kingdoms of Amalur: Reckoning, which was released yesterday. I logged into Steam to check the price (Steam is a PC platform for buying and downloading games online) only to find I could also buy a DLC for a ‘weapons and armor bundle’. This essentially means that if I buy KoA: Reckoning, I am not buying the complete, finished product; the developers also made some extra content but they’re selling it separately.

DLC on Steam - the first of many?

Consider this within the content of the game for a moment. Part of the experience of games such as these are completing challenging quests or discovering hidden location, and you are typically rewarded with some legendary sword or armour. Yet, if I can buy with real money weapons and armour anyway, instantly this reward is cheapened. Furthermore resources spent on fine-tuning and removing bugs and glitches was instead used to make DLC.

Hero, this sword could be yours for only £3.99! No wait, £29.99 + £3.99. You need the buy the game as well remember.

What is the purpose of this DLC? It isn’t to reward fans; the game has just been released. It isn’t to draw in new customers, the game has just been released. Presumably the only and sole purpose is to milk the cash cow for customers who do want the full experience.

So what does this tell us about the game? It implies that the developers and producers are after short-term financial revenue, which raises doubt to the overall experience of the game. It also suggests that for hefty profit margins, sub-standard DLC will be frequently released. I have to ask, why would I want to buy the game now, when I know you’re going to be asking me for a lot more money? As far as I’m concerned, it makes more sense for me to wait when all this inevitable DLC has been released and I can finally buy the complete and finished package in one, genuine bundle.

There you have it. As you can tell, I am not a happy man right now. I enjoyed the demo of the game, despite its glitches. Typically glitches experienced in a demo have been fixed by the time the full game has been released, but I gain the impression that in Reckoning they’ll still be present. In my eyes at least, game developers and producers need to start considering their perceived credibility and where their priorities are when making a game.

Thursday, January 19, 2012

Desire - The new Alienware X51. Console'd.

From the first glace you can be forgiven if you think this is the next Xbox, or 'Nextbox' - chuckle chuckle. Designed by Dell-owned Alienware, this computer has been designed to fit into a small chassis typically attributed to modern gaming consoles. Alienware have been long known to build the most powerful gaming machines known to man, so announcing a computer with some of the lowest specifications in their current portfolio has disgruntled those expecting a machina god.




Do not despair, this may be something you may well want. I'm certainly tempted: currently being in the situation of having to relocate fairly frequently the thought of chugging around a giant desktop PC doesn't quite appeal, but the issue with high spec laptops is their lack of upgradability. I've happily maintained my current desktop for over five years now through upgrades. I've begun to feel however that something new is needed to reflect the end of my student-life and the start of an exciting and brilliantly successful career. Cough.

Supreme Commander
But less about me, why compare it to the consoles at all? Well, these "next-gen" gaming platforms sport hardware around five years old. Ironic considering when released the battle between Xbox and Playstation centered largely around which boasted the better graphics. Unlike my own aging computer, consoles can't be upgraded with what really matters - don't be fooled by the Xbox 360 variants: arcade, premium, elite, coolname. 'Hardcore' games (think Gears of War 3 for a modern reference) have historically boasted of cutting edge graphics, but game developers simply can't build games to their full potential anymore while consoles remain stagnant despite our age of rapid technological advancements. Take the game 'Supreme Commander': in the (PC only) original you could wage battles on continent-scale worthy maps which required an incredible amount of processing power. SC2 was decreased in scale, complexity and given cartoonier graphics to make it also available for the consoles, enraging many who loved the first game.

Computers such as the X51 won't kill off consoles. Prices starting from £699 means it simply isn't a price-tag parents will consider for their childrens' Christmas present. It is a sign however that a market does exist for those consumers no longer satisfied by current gaming standards, and may well reflect a growing trend of mature gaming. More on that another time.


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