Friday, February 10, 2012

Opinion – DLC and why I won’t be buying KoA: Reckoning any time soon


DLC, for the non-gaming literate, stands for Downloadable Content. Often after a video-game is released the developers continue working on future content which gamers can then later download. Such content serves different purposes – in ‘Halo Reach’ the developers work on bringing out extra multiplayer games to refresh the experience for players, while in ‘Guild Wars’ the developers released some bonus missions so that the game ties into the sequel Guild Wars 2, which we are expecting to be released later this year. Some DLC costs money and some is free; e.g. the formal and latter examples respectively.

This is all well and good. Generally speaking, paid DLC helps to retain fans of the game while generating some instant revenue, while free DLC increases customer loyalty and bring in new players resulting in longer term revenue.

A beautiful DLC map for Halo reach - whose design is clearly the result of skill and effort.

However, a worrying trend is emerging: DLC is more often than not being released alongside the release of the game. Take the game Kingdoms of Amalur: Reckoning, which was released yesterday. I logged into Steam to check the price (Steam is a PC platform for buying and downloading games online) only to find I could also buy a DLC for a ‘weapons and armor bundle’. This essentially means that if I buy KoA: Reckoning, I am not buying the complete, finished product; the developers also made some extra content but they’re selling it separately.

DLC on Steam - the first of many?

Consider this within the content of the game for a moment. Part of the experience of games such as these are completing challenging quests or discovering hidden location, and you are typically rewarded with some legendary sword or armour. Yet, if I can buy with real money weapons and armour anyway, instantly this reward is cheapened. Furthermore resources spent on fine-tuning and removing bugs and glitches was instead used to make DLC.

Hero, this sword could be yours for only £3.99! No wait, £29.99 + £3.99. You need the buy the game as well remember.

What is the purpose of this DLC? It isn’t to reward fans; the game has just been released. It isn’t to draw in new customers, the game has just been released. Presumably the only and sole purpose is to milk the cash cow for customers who do want the full experience.

So what does this tell us about the game? It implies that the developers and producers are after short-term financial revenue, which raises doubt to the overall experience of the game. It also suggests that for hefty profit margins, sub-standard DLC will be frequently released. I have to ask, why would I want to buy the game now, when I know you’re going to be asking me for a lot more money? As far as I’m concerned, it makes more sense for me to wait when all this inevitable DLC has been released and I can finally buy the complete and finished package in one, genuine bundle.

There you have it. As you can tell, I am not a happy man right now. I enjoyed the demo of the game, despite its glitches. Typically glitches experienced in a demo have been fixed by the time the full game has been released, but I gain the impression that in Reckoning they’ll still be present. In my eyes at least, game developers and producers need to start considering their perceived credibility and where their priorities are when making a game.

2 comments:

  1. Ya the cash grab is obvious. If you understand the weapon and armor system in the game then it becomes even more obvious. I have the game and rather enjoy it. Have not noticed any crazy bugs or even any slight ones for that matter. Anyways, weapons and armor in this game scale to your character. So if your level 10 and find a rare sword it has 60 damage, if you find the same sword when your lvl 30 it has 160 damage. so if you buy the DLC weapons pack when you first start the game you will out grow the items very quickly! albiet they have some cool skins and effects to them. The only bonus i can think of to this DLC is if you are the type to play RPG's on super-ridiculously hard mode and your stuck on a boss they may give you the edge you need.

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  2. Thanks for the comment, and glad you agree. I've played the demo and you know what? I really enjoyed it! The prospect of having to buy lots of future DLC put me off though. Ironically, you'll only get future DLC if there's the financial incentive, i.e. the game is successful enough - and yet DLC is putting people off buying games when it is released. Final Fantasy XIII-2 actually has areas on the map which you can't visit, because they have it planned as DLC! There is bound to be a back-lash on developers at some point down the road.

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